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SaveEditor.Online

Compatibility Matrix

Locale: ko. Matrix content is shared across locales to keep support status consistent.

Save Format Compatibility Matrix

EngineFormatLevelcanViewcanEditcanSavereasonCode / LimitationsLastValidated
RPG Maker MV/MZ.rpgsave, .rmmzsaveStableYesYesYesok for supported payloads; compression strategy preserved on export.2026-02-07
RPG Maker VX/VX Ace/XP.rvdata2, .rvdata, .rxdataUnsupportedNoNoNounsupported_ruby_marshal (Ruby Marshal not implemented in web editor).2026-02-07
Unity.xml, .plist PlayerPrefsStableYesYesYesok; source key order and source value type are preserved during rebuild.2026-02-07
UnityBinary PlayerPrefsUnsupportedNoNoNounsupported_binary_plist, unsupported_binary_playerprefs (strategyized detection).2026-02-07
Ren’Py.saveExperimentalYesYesYesok; writes restricted to primitive values under persistent.2026-02-07
Unreal EngineStandard GVAS .savStableYesYesYesstandard_gvas.2026-02-07
Unreal EngineWrapped GVAS (gzip/zlib)StableYesYesYescompressed_repackable; safe recompression supported for gzip/zlib only.2026-02-07
Unreal EngineOther wrapped/custom .savRead-onlyYesNoNocompressed_readonly, unsupported_container, decompression_failed, decompression_limit.2026-02-07
PalworldPlayer .savStable/GuardedYesYesYesUnreal-compatible mode + heuristic quick fields with confidence and ambiguity tracking.2026-02-07
PalworldLevel.sav (world)Read-onlyYesNoNoworld_file_limited; inspection-first until safe world mapping is available.2026-02-07
GameMaker.json, .iniStableYesYesYesok; INI comment/section/key order are preserved, with multiline + escape round-trip coverage in parser regressions. Raw fallback uses raw_fallback when structured parse fails.2026-02-07
NaniNovel.nson/.json/base64/gzip/zlib/base64+gzipStableYesYesYesok; raw-deflate/json/base64/gzip/zlib/base64+gzip wrappers supported.2026-02-07
NaniNovelEncrypted/custom containersUnsupportedNoNoNolikely_encrypted_container, unsupported_naninovel_wrapper.2026-02-07